![]() In the case of free retraining, the crew will lose some of their accumulated experience, and not the experience of their major qualification, as it works now.Once a crew reaches Level 10, you can train it for experience or game currency. All new crews will start off fully trained for their chosen vehicles at no extra cost. In the new system, crews currently trained to 50 or 75% will be replaced by crews trained to 100% (for the vehicles they have been recruited for). This will allow you to experiment more freely with various combinations of skills and talents, adjusting crew performance in each vehicle to suit your playstyle. To do this, players will need to use a Retraining Order (see more details below) or pay a certain amount of credits. If necessary, you can reset all, or redistribute some, of the crew’s Skill Points without losing the experience they have gained. Upon investing 30 Points in a specific Training Course, you will be able to choose one of the two Talents that are available within this course.Skills with only a few points invested provide an insignificant bonus to battle performance.However, this strategy is ineffective for the following reasons: If you want, you can invest points in all the available skills, gradually improving each one. For the current Sandbox test, there will be a maximum of 75 Skill Points and 2 talents that can be unlocked per crew. For each vehicle, you will have to select the ones that best suit your individual playstyle. It will not be possible to train all the skills and talents in a single crew’s Training Plan. Let’s take a closer look at the key changes that you can test on the Sandbox server and share your feedback on.Ī talent becomes available immediately after it is unlocked, and no further investment of Skill Points is required. ![]() To make this possible, we tried various solutions before eventually determining that it was necessary to completely rework the current crew system.
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